An advanced course on running a casino game studio as a business. It covers the studio revenue model and what it means for building a portfolio, where development cost concentrates, and slot game mathematics: paytables, reel strips, return to player, and why volatility, hit frequency and maximum win cannot all be set independently. It then covers the production pipeline and certification, art and audio designed for the thumbnail and the first thirty seconds, distribution through direct integration or aggregation and the commercial terms worth negotiating, reading performance data without mistaking lobby placement for game quality, and the responsible design decisions that sit with the studio rather than the operator.
Written for studio heads, producers, game designers and mathematicians, and commercial staff at suppliers.