From Monopoly to Marketplace: Veikkaus Sets Its Sights on International Expansion Ahead of Finland's 2027 Market Opening

Finland's state-owned operator Veikkaus has signalled ambitions to become a respected international gaming group by 2030, as its full-year 2025 results reveal declining domestic revenues and its B2B arm Fennica Gaming posts near-doubled turnover across 17 global markets all ahead of Finland's licensed market launch in July 2027.
- Veikkaus reported full-year 2025 sales revenue of €936.3m, down from €959.1m in 2024, with operating profit falling to €431.6m from €461.6m, though the group said results slightly exceeded internal targets.
- The operator has stated a goal of becoming a "respected and successful international money gaming group" by 2030, with its B2B subsidiary Fennica Gaming already active in 17 markets across three continents.
- Fennica Gaming's Games as a Service turnover nearly doubled in 2025, supported by new channel partnership agreements and the transfer of Veikkaus' game studio operations into the subsidiary.
- Finland's new Gambling Act, approved by parliament in December 2025 and signed into law in January 2026, opens online casino and sports betting to licensed private operators from July 2027, while Veikkaus retains its monopoly over lotteries, scratch cards, and land-based gaming.
- Licence applications for the Finnish market opened on 1 March 2026, with estimates suggesting 30 to 50 operators could enter, exposing Veikkaus to competitive pressure in online casino and betting for the first time in its history.
Veikkaus, Finland's state-owned gambling operator and until recently one of the last major gambling monopolies in Europe, has outlined plans to expand internationally as it prepares to face competition on home soil for the first time.
The ambition was set out in the group's full-year 2025 report, published this week, which described a goal to evolve from a national gaming company into a "respected and successful international money gaming group" by 2030. The operator acknowledged that Finland's forthcoming market liberalisation will fundamentally change the domestic competitive landscape and said international growth would be central to its longer-term strategy.
Finland's new Gambling Act was approved by parliament in December 2025 and signed into law in January 2026. From 1 July 2027, private operators will be permitted to offer online sports betting and casino games in the Finnish market under a licensing system. Applications opened on 1 March 2026, and industry estimates suggest between 30 and 50 operators could enter. Veikkaus retains its exclusive rights over lotteries, scratch cards, physical casino games, and land-based slot machines, but will compete directly against international brands in the online segments for the first time.
The group's 2025 financials reflect the pressures already building ahead of that transition. Sales revenue for the year came in at €936.3m, down from €959.1m in 2024. Operating profit fell to €431.6m from €461.6m, and overall profit declined to €447.2m from €471.5m. Despite the declines, CEO Olli Sarekoski noted that results slightly exceeded the group's internal targets and that the second half of the year was notably stronger across both international business and the online casino and betting division.
Lottery remains by far the largest revenue driver, generating €497m in actual sales revenue in 2025, just over 53% of the group total. That figure carries significance beyond just its size: because the lottery monopoly is not being opened to competition under the 2027 reform, it will remain a protected revenue base even as the online segments are exposed to new entrants.
The vehicle for international expansion is Fennica Gaming, the group's B2B subsidiary. Already present in 17 markets across three continents, Fennica Gaming saw its Games as a Service turnover nearly double in 2025. The growth was supported by the transfer of Veikkaus' internal game studio into the subsidiary and the signing of new distribution and channel partnership agreements. The company also acquired B2B gaming vendor licences in Ontario, Greece, and the United Arab Emirates during the first half of the year, a sign of deliberate geographic spread rather than opportunistic deal-making.
What remains unclear is whether Veikkaus' international ambitions extend beyond B2B. The 2025 annual report does not specify whether the group intends to apply for B2C licences abroad or whether the 2030 vision is being built primarily through game distribution and content partnerships. Given the complexity of applying for consumer-facing licences in regulated markets, a B2B-led expansion is the more credible near-term path, but the language used in the report leaves the door open to a broader consumer play as the group's confidence and capabilities grow.
Adding further context to the transition, Veikkaus has already begun restructuring internally in preparation for the competitive era. The operator held consultations with 75 employees across three functions in late 2025, discontinuing 26 existing roles while creating 22 new ones and redefining 20 others. Finland's Director General of Ownership Steering has also indicated that a public listing of Veikkaus could be considered in 2027, a development that would bring new strategic pressures and accountability alongside the commercial ones already in motion.
The timing of Veikkaus' international pivot is not coincidental. State-owned operators that have enjoyed monopoly protection rarely invest in global competitiveness until the domestic reality forces the issue, and with Finland's licensing window now open and international brands actively preparing their applications, that moment has arrived. The 2030 target is ambitious for a business that has never had to compete for market share, but Fennica Gaming's trajectory gives it more credibility than the headline might suggest. Near-doubled B2B turnover, three new vendor licences across distinct regulated markets, and a structural reorganisation of the game studio all point to a business that has been quietly building international infrastructure while the domestic reform played out.
The more difficult question is what Veikkaus can actually offer in markets it has no heritage in. The iGaming sector in 2026 is not short of content providers or B2B platform suppliers. Standing out in that environment requires either proprietary technology with a clear differentiation angle, pricing leverage, or access to distribution channels that incumbents cannot easily replicate. Fennica Gaming's positioning as a studio with a responsible gambling pedigree, backed by a state operator with deep regulatory relationships, could be a genuine differentiator in markets where regulators are scrutinising supplier quality more closely. Whether that translates into meaningful commercial traction at scale is the test the 2030 deadline will ultimately measure.
The potential public listing adds a layer of complexity that should not be underestimated. Moving from a state-owned operator with guaranteed domestic income to a publicly accountable commercial entity competing internationally is not just a governance change, it reshapes the entire incentive structure of the business. Shareholders demand growth and margin discipline in a way that government-owned steering departments do not. If Veikkaus enters the public markets at the same time as it faces its first real domestic competition and is building international presence from a standing start, the execution risk is considerable. The ambition is clear. The gap between ambition and delivery in the international B2B space is where the real story of the next three years will be written.
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