Mykhailo Davydov: The Visionary Building a "No-Code" Future for Slot Development

In the fiercely competitive world of iGaming content, time-to-market is the ultimate differentiator. For years, game studios have grappled with slow
In the fiercely competitive world of iGaming content, time-to-market is the ultimate differentiator. For years, game studios have grappled with slow development cycles, complex technical hurdles, and budget overruns that stifle creativity and innovation. Recognizing these deep-seated pains, Mykhailo Davydov, Founder and CEO of Spinorium, has pioneered a solution: an AI-powered, no-code game builder designed to double output and unlock creative freedom for slot developers.
Amidst his first appearance at SBC Summit in Lisbon, iGaming Times sat down with Mykhailo to discuss his ambitious vision, the technology behind Spinorium, and why a no-code future is not just a dream but an inevitability for the industry.
Innovation and Foundational Vision
iGaming Times: Mykhailo, Spinorium was born from eight years of experience identifying the “real pains of slot providers.” What specific pain points were the most difficult to solve, and how did they directly lead you to create an AI-powered, no-code solution for a highly technical industry?
Mykhailo Davydov: We have been seeing providers constantly losing time to three things: endless back-and-forth technical challenges, slow iterations, and late-stage overruns. Seeing that, my partner and CTO, Dmytro Chumak, and I were constantly building internal tools and kits to address these issues, especially the speed of development. This brought us to the idea of a no-code solution: a single place for visual front-end assembly, prototyping, and testing, powered by AI to remove all the “glue work.” Having over a dozen tools built previously, we were ready for that challenge.
The Promise of “No-Code”
iGaming Times: For an industry built on code, the promise of a “no-code builder” might sound revolutionary to some and skeptical to others. How does Spinorium’s technology work to genuinely enable game studios to build, test, and launch HTML5 slot games twice as fast without writing a single line of front-end code?
Mykhailo Davydov: Yes, “no-code” sounds like a fairytale for providers; we hear that on every second call. We get why, people are afraid of early-adopter issues in this fast-paced industry, even though there are already hundreds of proven no-code solutions. What we do is simple, we just give them Spinorium to play with themselves. They can add and adjust assets, build layouts, add features, and set their properties; they can do whatever their imagination tells them. The ice melts when they see the result, and it just works. For sure, we also show them dozens of games already released with Spinorium. No-code in a highly technical industry is a small revolution, and that’s frightening indeed, but the outcomes are already proving big and they’re getting bigger every year. If you want to be afraid of something, it’s better to be afraid of bringing up the rear.
Creative Freedom vs. Technical Constraints
iGaming Times: Your LinkedIn post states that the truth about slot development is that studios “lose because of cycle time,” not a lack of creativity. How does Spinorium’s builder specifically free up a creative team from “technical hurdles” and allow them to focus on what matters most: creativity and innovation? Can you provide a tangible example?
Mykhailo Davydov: I truly appreciate the level of your preparation, this interview feels more meaningful than most. To understand if a game is great, you need to feel it. To feel it, you need to build it. To build it, you require several people, and that always results in long feedback loops with all the drawbacks you can imagine. Spinorium shortens those handoffs. Game designers and mathematicians can build and adjust a prototype in minutes, experimenting with their wildest ideas and getting feedback right away in real time. They can still deliver a playable concept faster than ever.
The Role of AI
iGaming Times: Spinorium is described as an “AI-powered” no-code builder. Where does AI play its most critical role in your process, and how does it contribute to the significant benefits you highlight, such as faster prototyping, modular components, and automated testing?
Mykhailo Davydov: AI is everywhere, and we’re no exception. In Spinorium, we’re already weaving AI into the builder’s core workflows. It severely accelerates the prototyping phase, as well as cutting off front-end development by generating art assets and features out of the box. The next step is an even faster, prompt-to-playable version. From a brief or detailed prompt or reference, the AI will assemble a draft level with baseline mechanics and timelines in minutes, so the team can start with a playable version and focus on creative ideas, not technical busywork.
Targeting the Market
iGaming Times: You mention building for slot providers of all sizes. How does Spinorium empower smaller, independent studios to “overtake the whales” and gain momentum in a market dominated by large companies, particularly with a solution that reduces budgets and time-to-market?
Mykhailo Davydov: Indeed, Spinorium empowers small studios to compete with medium ones, and medium ones to compete with the ‘whales.’ The key is simple: if you can deliver games twice as fast with a 7-19% cut on the cost price of every game, you can invest more in marketing, promise more to your partners, and scale production.
Trust and Quality Assurance
iGaming Times: In an industry where reliability and fairness are paramount, how does Spinorium ensure the quality, stability, and regulatory compliance of the games built on your platform? You mention “96% Unit Test coverage,” can you elaborate on this aspect of your technology?
Mykhailo Davydov: Quality is built into our process, and trust is the foundation of our partnerships with providers. Spinorium is built by software engineers with over 15 years of experience, is AI-code reviewed, and is covered by automated tests. This high coverage, at around 96%, makes game testing run much faster because the mechanics usually work “out of the box.” All of this gives us a high confidence in Spinorium’s sustainability and earns us trust from our partners and clients.
The Business of Game Development
iGaming Times: Beyond the technological benefits, what are the key commercial and operational advantages of using Spinorium? How does a studio’s business model change when they can double their output and reduce dev budgets by up to 19%?
Mykhailo Davydov: Doubling throughput means more high-quality releases and a faster time-to-revenue, which results in a higher hit probability and a de-risked portfolio. This gives you leverage with aggregators and operators. Operationally, front-end bottlenecks disappear. Game designers and tech artists can assemble features themselves; templates and deterministic tests cut rework; talent outage is solved; and hiring students instead of senior developers cuts operational expenses. All of this makes costs more predictable and lower. You can shift from a few expensive projects to a steady release cadence. The cost per game drops by roughly 19% of the former baseline, so margins expand and payback comes sooner. In short: more AAA titles, faster, with lower costs equals a steadier and bigger cash flow.
Future of the “No-Code” Space
iGaming Times: Looking ahead, where do you see the no-code and AI-powered game development space evolving in the next 3-5 years? What new capabilities or features are you most excited to add to the Spinorium platform to meet these future demands?
Mykhailo Davydov: We’re expanding the builder’s coverage to 96-99% of game scenarios and doubling down on AI. Coming next is AI prototyping in under a minute, which will take a short brief and turn it into a playable draft. We will also have a built-in UI Manager, which will offer a customizable, production-ready UI that accelerates first-time setups and smooth migrations from legacy interfaces. The Auto Upgrade Tool will automatically update configs and project structures to track engine and editor changes, and the Extended Animation Editor will replace the need to use tools like Spine for tech art animations. The net effect is more freedom, more precision, and more speed for your team.
Advice for Fellow Founders
iGaming Times: As a founder who transitioned from project management to building a product that addresses a specific industry pain point, what is the most important piece of advice you would offer to other founders looking to innovate in the iGaming space?
Mykhailo Davydov: I cannot imagine a better piece of advice than this banal one: if you are going to relieve somebody from a pain, be as close as possible to them and several others like them. Be so close that you can always ask “Did it help?” and listen to the answer carefully. Love what you do and make your clients happy. I believe this is the main, long-term successful advice I’ve ever received and could have ever validated more.
Global Ambitions
iGaming Times: Spinorium operates globally with a team in different countries. What is your vision for Spinorium’s global footprint, and how do you plan to scale your business to become the “default” solution for slot game development?
Mykhailo Davydov: We’re realistic. You have heard the names: PixiJS, Cocos, Unity, plus plenty of in-house tools. They’re powerful, but one tool is rarely practical for every studio. Even if one framework tests best, teams will still choose differently for practical reasons, such as workflows, skills, a back catalog, and certifications. That’s why Spinorium is built to fit, not fight. You can adopt it directly, white-label it with your platform, or adapt the model. Our goal is to be the most proven way to build slots. We will scale to “default” by bringing the future here today, where one person can make a full prototype. We offer a free trial, and we are eliminating risk with our “First game free” offer. Our support and features are on demand, and we have open compatibility so you can easily add your own components. We also have a dedicated development service to help with back end, front end, quality control, and DevOps engineers.
Enjoyed this article? Share it: