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India Online Gaming Law Explained
Last updated 18 September 2026
India's online gaming law after the 2025 Act: the ban on online money games in force since May 2026, the Supreme Court challenge, the skill-versus-chance history, the GST dispute, what remains legal.
India went from the world's most promising real-money gaming market to a prohibition in a single week of August 2025, when Parliament passed the Promotion and Regulation of Online Gaming Act and ended a decade of growth in fantasy sports, rummy and poker. The Act came into force on 1 May 2026, the Supreme Court is hearing a constitutional challenge to it, and the offshore betting market it was partly aimed at has not gone away. This guide explains how Indian gambling law worked before the Act, what the Act does, where the litigation stands, what remains lawful, how tax applies, and what it means for the industry.
The starting point: an 1867 law and a state subject
Gambling in India is governed by the constitution's allocation of "betting and gambling" to the states, and by the Public Gambling Act of 1867, a colonial statute that prohibits running or visiting a "common gaming house" and that most states adopted or replaced with their own versions. The 1867 Act, and most state laws, exempt "games of mere skill", and that exemption is the hinge on which sixty years of litigation turned.
The Supreme Court held in 1957 that competitions involving substantial skill are not gambling, in 1968 that rummy is a game of skill, and in 1996 that betting on horse racing is a game of skill because it involves judgement of form. High courts extended the reasoning to fantasy sports from 2017 onward, holding that fantasy formats requiring selection and judgement were games of skill outside state gambling prohibitions, and the Supreme Court declined to disturb those rulings. Poker was treated as skill in several states and as gambling in others.
On that foundation an industry grew: fantasy sports platforms with hundreds of millions of registered users, online rummy and poker, and a supporting ecosystem of payments, advertising and sponsorship, including cricket's most valuable properties. The industry argued that it was not gambling at all and asked for federal regulation to displace the patchwork of state bans; the states argued that their power over gambling included the power to prohibit skill games played for money.
The state laws
Before the federal Act, the position varied by state. Sikkim and Nagaland licensed online skill games (Nagaland's 2016 law is the model the industry pointed to). Goa, Sikkim and Daman licensed land-based casinos. Thirteen states ran lotteries. Telangana, Andhra Pradesh and others prohibited online games for stakes outright. Tamil Nadu enacted a ban on online rummy and poker in 2022 after an earlier ban was struck down; Karnataka's 2021 ban was struck down by its high court in 2022; Kerala's rummy ban was struck down in 2021. Litigation over state bans was continuous, and the high courts mostly sided with the skill-games industry on the ground that states could not prohibit games of skill.
The federal government's first intervention was the 2023 amendment to the information technology rules, which proposed self-regulatory bodies to certify "permissible online real money games" and prohibited games involving wagering on outcomes. The self-regulatory bodies were never notified, and the framework stalled.
The Promotion and Regulation of Online Gaming Act, 2025
The Bill was introduced and passed in Parliament in a matter of days, receiving assent on 22 August 2025. It does three things.
It recognises and promotes e-sports and online social games. E-sports are placed under the Ministry of Youth Affairs and Sports as a recognised sport. Online social games, defined as games played for recreation, skill development or entertainment without stakes, are to be registered and promoted. The government has framed the Act as a growth measure for these sectors.
It prohibits online money games. An online money game is any online game, of skill or chance or both, played by paying a fee, depositing money or staking anything of value in the expectation of winning money or other stakes. The Act prohibits offering, operating, facilitating and advertising such games, and prohibits banks and payment systems from processing transactions for them. The definition deliberately erases the skill-versus-chance distinction: a fantasy contest with an entry fee and a rummy game for stakes are both online money games.
It creates an authority and penalties. A central authority (the Online Gaming Authority of India, constituted under the 2026 rules) determines whether a game is an online money game, registers social games and e-sports, and enforces. Offering or facilitating an online money game carries imprisonment of up to three years, a fine of up to ten million rupees, or both; facilitating payments carries the same; advertising carries up to two years and a fine of up to five million rupees; repeat offences carry higher penalties. The offering and payment-facilitation offences are cognisable and non-bailable. Playing is not itself an offence; the Act targets operators, facilitators and advertisers.
The government's stated reasons were the social harm of money gaming (addiction, debt, suicides cited in parliamentary debate), the use of gaming platforms for money laundering and terror financing, and the failure of the self-regulatory approach.
What happened next
The major fantasy sports and rummy platforms suspended paid contests within days of the Bill's passage, before commencement, because the payment and advertising prohibitions made continued operation untenable and criminal liability for directors was in prospect. The industry reported job losses in the tens of thousands and the write-off of investments valued in the billions of dollars; sponsorship deals with cricket bodies were unwound; several platforms pivoted to free-to-play, social and e-sports products.
The Act's commencement was notified in April 2026, and it came into force on 1 May 2026, with the Promotion and Regulation of Online Gaming Rules, 2026 constituting the authority and setting out the registration regime for social games and e-sports.
The Supreme Court challenge
Petitions challenging the Act were filed in several high courts in August and September 2025. In September 2025 the Supreme Court transferred all of them to itself, and the matter was listed before a three-judge bench headed by the Chief Justice. Hearings were deferred through late 2025 and into 2026, with the court declining to stay the Act in the meantime, so the prohibition is in force while the challenge proceeds. As at September 2026 the case remains pending, with hearings held during the summer.
The petitioners' arguments: that a blanket ban on games of skill is an unreasonable restriction on the fundamental right to carry on a business under Article 19(1)(g); that abolishing the skill-versus-chance distinction, on which the Supreme Court's own precedents rest, is arbitrary under Article 14; that betting and gambling are a state subject under the constitution's Seventh Schedule and Parliament lacks competence to legislate; that the Act infringes personal liberty and livelihood under Article 21; and that the delegation of power to the authority to decide what is a money game is excessive.
The government's position: that the Act regulates the online medium and payment systems, which are federal subjects, rather than gambling as such; that the harms justify the restriction; and that the skill exemption in the old case law was developed for physical games and does not bind Parliament in regulating online platforms.
The outcome will determine whether India has a real-money gaming industry. A ruling upholding the Act entrenches the prohibition; a ruling striking it down, in whole or on the skill-games point, reopens the market and the question of federal regulation.
The 28 per cent GST dispute
Separately from the Act, the industry has been fighting a tax case since 2023. The GST Council decided in July 2023 to apply goods and services tax at 28 per cent to the full face value of deposits (rather than to the platform's fee, the gross gaming revenue equivalent) for online money gaming, casinos and horse racing, effective from 1 October 2023. The tax authorities then issued show-cause notices for the period before October 2023 on the same basis, with demands reported to exceed 1.1 trillion rupees across the industry, arguing that the 28 per cent rate had always applied.
The Supreme Court stayed proceedings on the notices in January 2025 and heard the consolidated challenge in 2025; the litigation over the retrospective demands has continued alongside the challenge to the Act. For the platforms that suspended paid operations after August 2025, the retrospective demands are now the larger financial exposure.
What remains legal
Land-based casinos in Goa, Sikkim and Daman, under state licences.
Lotteries in the states that run them, under the 1998 Lotteries (Regulation) Act.
Horse racing on-course and through licensed totalisators, under the 1996 Supreme Court ruling; online betting on racing through licensed channels is regulated by the states.
E-sports and social games without stakes, under the Act's promotional provisions, with registration.
Free-to-play, subscription and advertising-funded games, provided nothing of value is staked in expectation of winnings; the boundary is for the authority to determine and the rules address prize competitions and rewards.
Not legal: online casino, online sports betting, online poker, rummy and fantasy sports for stakes, whether offered by an Indian company or an offshore one.
The offshore market
India's largest gambling market has always been the illegal one: offshore sportsbooks and casinos serving Indian customers through mirror domains, agent networks, informal payment channels and heavy advertising on satellite television, social media and, until recently, sports broadcasts. The government has blocked thousands of domains, issued advertising advisories, pursued payment intermediaries and, in the Act, criminalised facilitation. The Act's supporters argued that a clear prohibition would make enforcement easier; its critics argued that removing the legal skill-games industry would push its users to the offshore operators, who are unaffected by an Indian court order. Both are being tested. The Illegal Gambling Market and Offshore Gambling Explained guides cover the model.
Tax for players
Winnings from lotteries, betting and games are taxed at a flat 30 per cent plus surcharge and cess, with no deductions or loss offset, withheld by the payer above thresholds. The 2023 regime for online games (30 per cent on net winnings, deducted by the operator) applies to whatever lawful online games with winnings remain. The Tax on Gambling Winnings by Country guide covers the position alongside other countries.
What it means for the industry
For Indian companies, the Act ended the real-money model and left e-sports, social gaming and free-to-play as the permitted businesses, with the Supreme Court as the only route back. For international operators, India is closed to lawful online gambling and the offshore market is criminalised more explicitly than before, with advertising and payment facilitation carrying prison terms; sponsorship and affiliate activity aimed at Indian users is unlawful. For suppliers, the market for platform, content and payments services to Indian real-money operators has gone. For the rest of the world, India is the largest example of a state choosing prohibition over regulation for online gaming, and the results, in enforcement, in harm and in the offshore market, will be cited in every debate about regulating skill games and fantasy sports elsewhere.
Frequently asked questions
Is online gambling legal in India? No. The Promotion and Regulation of Online Gaming Act 2025, in force since 1 May 2026, prohibits all online money games, of skill or chance, and criminalises offering, facilitating and advertising them. Land-based casinos in three states, state lotteries and horse racing remain lawful.
Is fantasy sports legal in India? Not for stakes. Paid fantasy contests are online money games under the Act. Free-to-play fantasy without entry fees or cash prizes is permitted.
Is playing an online money game an offence? The Act penalises operators, facilitators and advertisers, not players. Playing on an offshore site is not itself criminalised by the Act, though state laws vary and payments may be blocked.
What is the Supreme Court case about? Whether the Act's blanket ban on games of skill is constitutional: the fundamental right to trade, equality, the states' power over gambling, and the delegation to the authority. The Act remains in force while the case is heard.
What is the 28 per cent GST issue? GST at 28 per cent on the full value of deposits since October 2023, and demands for the same tax retrospectively, which the industry is contesting in the Supreme Court.
Are e-sports legal in India? Yes. The Act recognises and promotes e-sports as a sport, without stakes, under the sports ministry.
Related on iGaming Times
iGaming Regulation Explained sets the Indian model alongside the regulated and prohibited markets. Sweepstakes Casinos Explained covers a different skill-versus-chance boundary dispute. Law and Compliance is the course on how regulatory models are built, and Market Entry and Licensing covers how operators assess a market that closes.
Regulation, tax and market figures move quickly, sometimes mid-year. Where this guide gives a number, treat it as a starting point and confirm the current position with the named primary source before you rely on it.