The mathematics behind the products, for people who have to make decisions about them. The course covers the four numbers that actually describe a game and why return to player is the least useful of them, how a slot maths model is built from reel strips and a paytable and how a target RTP is hit, volatility and the square-root arithmetic that decides how long convergence takes, how features and bonus buys are priced and what a maximum win cap does to the expectation, jackpot funding and the honest version of the positive-expected-value argument, derivable table game edges and the sportsbook margin analogue, and how a model is certified and read commercially.
Written for product and commercial staff who choose catalogues, compliance staff who have to assess disclosure, and anyone who has quoted an RTP figure in a meeting. It assumes ordinary numeracy and no formal statistics.
Every worked figure is arithmetic on stated assumptions. The derivable edges are stated because they follow from published rules; slot-specific numbers are illustrative, because real ones are proprietary per title.
Lessons
- 01
The Four Numbers That Describe a Game
15 min
- 02
Building a Slot Maths Model
15 min
- 03
Volatility and How Long the Long Run Takes
15 min
- 04
Features, Bonus Buys and Maximum Win
16 min
- 05
Jackpots and Pooled Prizes
14 min
- 06
Table Edges and Sportsbook Margin
14 min
- 07
Certification, RTP Configuration and Reading a Spec
17 min
