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Lesson 4 of 6 · 17 min

Game Integrity and Disputes

Equipment regimes for wheels, cards and dice, the result process where no single point decides, void policy and its consistency, the five dispute categories and how the video settles them, abuse patterns and fairness reporting.

Fact-checked 23 September 2026 by iGaming Times editorial team · 3 sources

In this lesson

  • Describe the maintenance, rotation and statistical monitoring regimes for physical equipment
  • Set out the result process and what happens when recognition and dealer disagree
  • State the void policy principles and why consistency is the only defence
  • Classify disputes and identify the evidence that decides each
  • Explain how live casino RTP is established and verified

The claim live casino makes

Live casino's promise to the player is that the game is real: the wheel is physical, the cards are physical, the result is what you saw. That promise is a liability as well as an asset, because the physical world introduces failure modes that a random number generator does not have: a card can be misread, a ball can land on a partition, a dealer can announce the wrong number, a stream can freeze at the moment of the result. Game integrity is the discipline of making sure the result the engine settles on is the result that happened, and disputes are what happens when a player says it was not.

Equipment integrity

Roulette wheels are precision instruments and they wear. Studios maintain them on a schedule (levelling, checking the pockets and the ball track), rotate them, and monitor result distributions statistically for bias. A wheel that shows a number more often than chance over a large sample is taken out of service and inspected. Testing houses assess a physical randomness device before it is used (the GLI-19 standard asks the laboratory to collect at least 10,000 game outcomes), and the standards then require devices to be periodically inspected and tested, devices showing an unacceptable level of errors to be replaced, and game logs to be analysed for trends, which is what keeps the certification meaningful in operation.

Cards are shuffled under a documented procedure, by hand or by an automatic shuffler, and in many studios each card is read automatically as it is dealt from the shoe. The standards require consistent shuffling procedures, including a verification of the card count, the frequency of shuffling and the cases for reshuffling, with every shuffle logged; loaded shoes must be tamper-proof; and consumables are tracked from receipt through storage and use to destruction, with used cards destroyed so they cannot re-enter play. The exposure the industry guards against is a compromised pack, and the controls are chain-of-custody controls.

Dice and other equipment have equivalent regimes: certified, inspected, rotated, with results monitored for bias.

Recognition systems are tested with the equipment: automated recognition must ensure a very high degree of accuracy and include a manual operation mode for correcting an erroneous result, such as a misread card or ball position, and the player must be told when the manual mode is in use. In practice the wheel sensor, the card reader and the camera-based recognition each report a confidence, and a low-confidence read triggers a manual check before settlement.

The result process

A round settles when the engine receives a result it can trust. The standard sequence: the physical outcome occurs; the recognition system reads it and reports a result with a confidence; the dealer confirms the result on the interface; the engine compares the two; if they agree, the round settles; if they disagree, the round holds and the floor intervenes. The floor watches the video, determines the true result, and either corrects the entry and settles or voids the round.

The standards settle which side wins a disagreement: where the recorded data and the physical device differ, the physical randomness device's outcome is considered correct. The principle is that no single point decides the result. The recognition system checks the dealer; the dealer checks the recognition system; the floor checks both; the video checks everyone.

Voids

A void returns every bet on the round to every player on every operator. Rounds are voided when the result cannot be determined reliably (ball on a partition, a card revealed out of sequence, a studio failure before the outcome was produced), when a procedural error occurred (betting closed late, a misdeal), or when a technical fault affected bet acceptance or settlement. A player's own disconnection is not a reason to void: under the British technical standards, where an interruption comes after the bet is accepted and the player can no longer influence the outcome, the result of the gamble should stand, and the player can review it in the game history. Void policies are published to operators and to players through the game rules (the standards require players to be told how interruptions and human or device errors are resolved), applied identically to every player (a void cannot favour the house or the player), and every void is logged with its reason and reviewed.

Voids are the source of the most common player complaint: a player who had a winning bet on a voided round feels robbed, and a player who had a losing bet on a round that was not voided when they think it should have been feels the same. Consistency and the published rule are the only defence.

Disputes

A player disputes a round through the operator's customer service; the operator raises it with the supplier; the supplier's game integrity team reviews the recorded round (the video, the engine log, the recognition log, the bet timeline) and issues a finding. The finding goes back to the operator, which remains responsible to the player and explains the outcome; the recordings exist for this purpose, and GLI-19 requires them to be kept for at least ninety days and available for review in the event of a player complaint or dispute. A straightforward case can be settled from the recording quickly; a complex one takes longer. If the player is still dissatisfied, the regulated market provides an exit: in Britain an operator must let the customer refer a dispute not resolved within eight weeks to an accredited alternative dispute resolution (ADR) entity, free of charge.

The categories of dispute:

  • Result disputes: the player says the result was different from what was settled. The video decides.
  • Bet placement disputes: the player says a bet was placed that was not accepted, or accepted that was not placed. The engine log and the wallet log decide, and latency is usually the explanation.
  • Payout disputes: the player disagrees with the amount. The paytable and the bet record decide.
  • Void disputes: the player objects to a void or to the absence of one. The void policy decides.
  • Conduct disputes: the player alleges dealer or other-player behaviour. The video and chat log decide.

Every dispute outcome is recorded, and the statistics (disputes per thousand rounds, by category, by table, by operator) are management information for the studio. In regulated markets they are also a regulatory record: in Britain licensees should keep records of customer complaints and disputes and make them available to the Commission on request.

Collusion, advantage play and abuse

Live casino has its own abuse patterns. Card counting in blackjack is limited by continuous shufflers and deck penetration rules, and the platform itself may not display real-time information that helps track the cards played and remaining. Wheel bias exploitation is limited by monitoring and rotation. Past-posting (placing a bet after the result is known) is prevented by the betting window, backed by a standard that requires the studio's systems to stop anyone accessing the outcome before a wager is finalised, and detected in the engine log. Chat abuse of dealers and other players is moderated. Multi-account play to exceed table limits is detected across the operator's accounts. Collusion among players is not generally a live casino problem in the way it is in poker, since players do not compete against each other. The collusion risk that does exist is between a dealer and a player, which is why dealers are allocated to tables without prior knowledge of which they will serve, with time on a game limited to deter harmful relationships, and why studios watch for players who keep leaving tables until they reach a preferred one.

The supplier's game integrity team runs the monitoring; the operator's fraud team acts on the accounts. Information flows both ways under the agreement.

Fairness reporting

Regulated markets require players to be told their chances of winning, and testing standards add a check on the actual figures: in Britain the technical standards require the house edge or the return to player, or the probability of winning, to be easily available before the customer gambles, and GLI-19 requires operators to periodically compare theoretical and actual RTP and investigate large variances. For a physical game the RTP is a property of the rules (single-zero European roulette pays 35 to 1 on one of 37 numbers, so it returns 36/37, or 97.3%, by arithmetic), and the integrity question is whether the physical result distribution matches the theoretical one, which the equipment monitoring answers. Suppliers publish theoretical RTPs by game and side bet, and testing houses verify the physical equipment's conformity.

What a game integrity analyst does

Reviews flagged rounds (low recognition confidence, dealer-recognition disagreement, void requests) against the video and logs; investigates disputes and writes findings; monitors equipment statistics for bias; audits dealer procedure compliance from recorded rounds; and reports incidents to the studio management and, where required, to regulators. It is detailed, evidence-driven work in which the video is always the final arbiter, and it is the function that makes the product's central claim true. The next lesson is about what all this costs and how the money is made.

Key terms

Wheel bias
A physical wheel producing some numbers more often than chance, detected by statistical monitoring.
Chain of custody
Controls over cards and other consumables from receipt through storage, use and retirement to destruction, with an audit trail of which staff had access at each stage.
Void
Cancelling a round and returning every bet to every player on every operator.
Past-posting
Placing or altering a bet after the result is known; prevented by the betting window and detected in the engine log.

Key takeaways

  • The physical world introduces failure modes an RNG does not have; integrity is making sure the settled result is the real one.
  • A wheel showing a number more often than chance over a large sample is taken out of service.
  • A void cannot favour the house or the player; every void is logged and reviewed.
  • The video is always the final arbiter.
  • For a physical game the RTP is arithmetic; the integrity question is whether the physical distribution matches it.

Sources

The legislation, regulator material and research this lesson was checked against.

  1. GLI-19 Standards for Interactive Gaming Systems, version 3.0 (sections 3.4 Mechanical RNG, 4.18 Live Game Requirements, A.4.4, A.6.1 and C.6 Live Game Services), Gaming Laboratories International, accessed 2026-09-23
  2. Remote gambling and software technical standards (RTS 3, RTS 7, RTS 10 Interrupted gambling, RTS 17 Live dealer studios), Gambling Commission, accessed 2026-09-23
  3. Licence Conditions and Codes of Practice, social responsibility code 6.1.1: Complaints and disputes, Gambling Commission, accessed 2026-09-23

Check your understanding

3 questions · answer them all, then check.

  1. 1. The recognition system reads a card as the seven of clubs; the dealer confirms the eight. What happens?

  2. 2. A player complains that a bet was not accepted although they pressed confirm. The evidence that decides it is:

  3. 3. Why must void policies be applied identically to every player?

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