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Lesson 5 of 6 · 16 min

Poker, Bingo, Lottery and Pools

Poker as skill against players with a rake, and its liquidity and ecology problems; bingo as a shared draw with a fixed prize pool; lottery as a scheduled draw at the lowest payout share and highest variance; pool betting with no fixed odds.

Fact-checked 23 September 2026 by iGaming Times editorial team · 11 sources

In this lesson

  • Explain the rake and why most poker players lose money over time although they play each other
  • Describe poker’s liquidity and ecology problems and how operators manage them
  • Explain bingo’s and lottery’s fixed prize-pool economics
  • Explain pool betting’s pricing and the skill it rewards
  • Contrast commission and pool economics with the house edge

Four products with different mechanics

Poker, bingo, lottery and pool betting are older than online gambling and each brought a distinct mechanic to it. Poker is skill against other players with the operator taking a commission. Bingo is a shared draw with a fixed prize pool and a social layer. Lottery is a scheduled draw with a fixed payout share and enormous scale. Pools share stakes among winners with no fixed odds. None has the house edge of a casino game; each has an economics of its own.

Poker

How it works. Players compete against each other in cash games (chips represent money, players join and leave freely) or tournaments (a buy-in, a prize pool, play until one player has all the chips). The operator deals the cards (an RNG shuffle, which in Britain must meet the Gambling Commission's technical standard that game outcomes be demonstrably acceptably random), enforces the rules, and takes a rake, which the Commission describes as the commission fee taken for operating a peer-to-peer poker game: a percentage of each cash-game pot, capped, or a fee on top of tournament buy-ins.

Edge and variance. The operator has no edge in the game; it earns the rake regardless of who wins. Between players, skill decides over the long run and variance dominates the short run; even strong players have losing months. The rake is the cost of playing: because it comes out of every pot, the players as a group lose exactly what the rake removes, and at low stakes it can exceed even a good player's edge. That is why most poker players lose money over time although they play each other: in a peer-reviewed study of 2,489 new online poker players at a major global online gambling operator from 2015 to 2017, the median player finished the two years about €52 down.

Skill. The purest skill product in gambling. Hand reading, mathematics, game theory, psychology and discipline separate winners from losers over samples of tens of thousands of hands. Solvers (software that computes game-theoretically optimal play) changed the game's study and its ecology; operators police real-time assistance software and bots, and regulators set rules too: Pennsylvania, for example, permits computerised players only in free-play or training mode, or when the software is explained in the help menus and each computerised player is clearly marked at the table.

Ecology and liquidity. Poker needs enough players to fill tables at each stake and format, at all hours. Liquidity pools across operators (networks) solve this and concentrate the product in a few of them. The ecology problem: if skilled players win too consistently, recreational players lose too fast and leave, and the pool shrinks. Operators manage it with formats that favour recreational play (fast-fold, short-stack, lottery-style sit-and-gos), table selection restrictions and rake structures.

Who plays and regulation. A smaller customer group than casino, overwhelmingly male and relatively young, with a strong tournament culture: in the same study about nine in ten new players were men, and their mean age at registration was just under 30. Regulated as gambling in most markets and as a skill game in a few (Italy, for example, regulates online poker within its regime for remote skill games and card games, the giochi di abilità); cross-border liquidity is restricted by point-of-consumption regulation, which is why national poker pools are small and why shared-liquidity agreements between regulators exist. In the United States, Pennsylvania joined the Multi-State Internet Gaming Agreement in April 2025 as its sixth member, alongside New Jersey, Nevada, Delaware, West Virginia and Michigan.

Bingo

How it works. Players buy cards; numbers are drawn at random; the first to complete a pattern (a line, a full house) wins the prize for that pattern. Online bingo runs in rooms on a schedule, with prizes from a fixed share of card sales (a stated RTP), sometimes with jackpots and side games (slots in the room). Chat hosts and community features are part of the product.

Edge and variance. The prize pool is a fixed share of sales, so the operator's margin is fixed and the variance is among players. Cards are cheap; sessions are long; the product's value is social.

Who plays and regulation. Historically associated with women and older players. In Britain women still play more than men (5.7% against 3.2% in the past four weeks in the Gambling Commission's 2025 survey), but participation now spans every age group, with adults aged 18 to 24 as likely to play as any; strongest in Britain and a few other markets; online bingo networks pool players across operators. Regulated as gambling with product-specific rules on prize display and room operation.

Lottery

How it works. A scheduled draw of numbers from a fixed set; players choose numbers or take a random selection; prizes are tiered by matches, funded from a fixed share of sales (often around half: Ireland's National Lottery, for example, must pay at least 50% of sales in prizes), with jackpots that roll over when unwon. Online lottery sells tickets to the same draws and adds instant-win games (digital scratch cards) and, in some markets, secondary lotteries (bets on the outcome of a draw, run by an operator rather than the lottery).

Edge and variance. The payout share is the lowest of any product and the variance the highest: almost all players lose their stake, a very few win life-changing sums. Lotteries are sold as entertainment and public benefit (a share of sales goes to good causes or the state), which is why they are usually state monopolies.

Who plays and regulation. The broadest customer base of any gambling product: in Britain, 36.5% of adults had bought a lottery draw ticket in the past four weeks in the Gambling Commission's 2025 survey, far more than took part in any other form of gambling. Almost universally a state monopoly or licensed concession, with online sales through the operator's own site, licensed retailers or brokers, and a regulatory carve-out from the rules that apply to commercial gambling: in Britain the Gambling Act 2005 governs every form of gambling except the National Lottery, which has its own legislation. The technology suppliers (lottery systems, iLottery platforms) are a specialist layer.

Pool betting

How it works. All stakes on an event go into a pool; the operator deducts a percentage; the remainder is shared among winning bets in proportion to their stakes. British law defines it in these terms: betting is pool betting if winnings are determined by reference to the aggregate of stakes or divided among the winners. There are no fixed odds: the payout depends on how much was bet on each outcome, and it is known only when the pool closes. Racing totes, football pools, and lottery-style sports pools work this way.

Edge and variance. The deduction is the operator's margin, fixed and often high: the Tote's betting rules effective from January 2024 set it at 19.25% of the win pool and up to 30% on some exotic and multi-race pools for British racing, with lower rates sometimes offered as promotions; the Irish greyhound pools it sells from Lifford deduct 10% to 15%. Variance depends on the crowd: a popular winner pays little, an unpopular one pays a lot. The bettor's skill is in finding value where the crowd has mispriced, which is the same skill as fixed-odds betting applied to a different pricing mechanism.

Who plays and regulation. Racing bettors in tote markets, football pools players in a shrinking tradition, and, increasingly, players of pool-style jackpot products offered by sportsbooks. Regulated as betting, with specific licences in some markets.

What these four teach

That the house edge is not the only way to make money from gambling: a commission on skill (poker), a fixed share of a pool (bingo, lottery, tote) and a scheduled draw (lottery) each produce a business with its own economics. That skill products need liquidity and ecology management that house games never face. And that the oldest products have the broadest customer bases, which is why every operator and every state wants a lottery. The final lesson turns to the newest products, which borrow from all of these.

Key terms

Rake
The commission an operator takes for running a peer-to-peer poker game: a capped percentage of each cash-game pot, or a fee on tournament buy-ins.
Liquidity pool
A shared player pool across operators so tables fill at every stake and hour.
Rollover
A lottery jackpot carried forward when no ticket matches.
Pari-mutuel
Pool betting: stakes pooled, a percentage deducted, the rest shared among winners.

Key takeaways

  • The operator has no edge in poker; it earns the rake regardless of who wins.
  • If skilled players win too consistently, recreational players leave and the pool shrinks.
  • Lottery has the lowest payout share and the highest variance of any product, and the broadest customer base.
  • In a pool, a popular winner pays little and an unpopular one a lot; the skill is finding where the crowd mispriced.
  • The house edge is not the only way to make money from gambling.

Sources

The legislation, regulator material and research this lesson was checked against.

  1. Gambling Survey for Great Britain (Annual Report 2025): Official statistics, with data tables, Gambling Commission, accessed 2026-09-23
  2. Gambling Act 2005, section 12: Pool betting, legislation.gov.uk, accessed 2026-09-23
  3. Definitions of terms, Gambling Commission, accessed 2026-09-23
  4. Regulatory returns guidance: remote casino operating, financial information, Gambling Commission, accessed 2026-09-23
  5. Remote gambling and software technical standards, RTS 7: Generation of random outcomes, Gambling Commission, accessed 2026-09-23
  6. Governor Shapiro Signs Multi-State Internet Gaming Agreement, Bringing Pennsylvania Into Shared Online Poker Market, Pennsylvania Gaming Control Board, accessed 2026-09-23
  7. 58 Pa. Code § 810a.10: Prohibitions (bots and computerized players), Pennsylvania Code and Bulletin, accessed 2026-09-23
  8. Giochi di abilità: normativa, Agenzia delle Dogane e dei Monopoli, accessed 2026-09-23
  9. Allocation of proceeds, Regulator of the National Lottery (Ireland), accessed 2026-09-23
  10. Second Session at the Virtual Poker Table: A Contemporary Study of Actual Online Poker Activity (Journal of Gambling Studies, 2022), Division on Addiction, Cambridge Health Alliance (via PubMed Central), accessed 2026-09-23
  11. Tote Betting Rules (effective 24 January 2024), Tote, accessed 2026-09-23

Check your understanding

3 questions · answer them all, then check.

  1. 1. Why do most low-stakes poker players lose?

  2. 2. Why are lotteries almost universally state monopolies or concessions?

  3. 3. In a tote pool, the payout on a winning bet is known:

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