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Lesson 2 of 6 · 18 min

Valuing a Gambling Business

Handle, GGR and NGR and rebuilding them comparably, EBITDA and revenue multiples by sub-sector, the three adjustments gambling requires, building the model, and treating synergies and dis-synergies honestly.

Fact-checked 24 September 2026 by iGaming Times editorial team · 9 sources

In this lesson

  • Distinguish handle, GGR and NGR and rebuild a target’s revenue and EBITDA on a comparable definition
  • Explain why suppliers command a premium to operators and why US growth multiples compressed
  • Apply tiered treatment to revenue by regulatory quality and scenario overlays for tax and regulatory change
  • Use cohort analysis to assess customer base durability
  • Separate standalone value from value to the buyer and decide how much synergy to pay away

Start with the right revenue

Gambling companies report several revenue lines and a valuation that uses the wrong one is wrong by a large factor. Handle or turnover is the amount staked. Gross gaming revenue (GGR) is stakes minus winnings paid out, the amount the operator keeps before anything else. Net gaming revenue (NGR) is GGR after bonuses, free bets and promotions: Entain, for example, defines sports NGR as sports gross win margin less free bets and promotional bonuses, and Flutter reports revenue net of new player and retention incentives. Gaming taxes come after that, and where they sit varies by company, so check the definition before comparing. Bonuses and taxes together can take well over 30% of GGR in a promotional, high-tax market: New York taxes mobile sports wagering revenue at 51 percent, and Britain's Remote Gaming Duty rose from 21% to 40% from 1 April 2026. What is left after both is what pays the bills.

Valuation works on NGR and on EBITDA, and a buyer should rebuild both from the ledger rather than accept the seller's presentation. The common adjustments: bonus cost booked as marketing rather than as a revenue deduction, which inflates the revenue line; gaming taxes deducted from revenue by one company and charged as cost of sales by another (Kindred reported its revenue after betting duties, while Flutter charges gaming taxes in cost of sales); affiliate commissions and other variable costs, which companies do not all classify in the same line. Comparability requires a single definition applied to every company in the set.

Multiples

The working currency of gambling M&A is enterprise value to EBITDA, with revenue multiples used for businesses that are not yet profitable, which in a growth market is many of them. The ranges move with the cycle, but the structure is stable:

Multiples are a shorthand for a discounted cash flow that nobody wants to write out, and in gambling the shorthand hides three things the buyer has to think about explicitly.

The three adjustments gambling requires

Regulatory revenue quality. Revenue from a market where the operator holds a local licence is worth more than revenue from a market it serves from offshore, because the second can be lost to a regulatory change, a payment blocking order or a buyer's own suitability problem. Serious buyers split the target's revenue by market and apply a different multiple, or a haircut, to each tier: locally licensed, licensed elsewhere and tolerated, and unregulated. A target with a third of its revenue in the last tier will find that third valued at a fraction of the rest, and often excluded from the headline price and handled through an earnout.

Tax and regulatory change. Gaming taxes rise more often than they fall, advertising restrictions tighten, affordability rules cut deposits. A DCF for a gambling business should carry explicit scenarios for the two or three regulatory events most likely in its main markets over the hold period, and the base case should not be the current rules continuing unchanged. Acquired businesses have been written down for exactly this reason: Entain recorded a £487.7m impairment of its UK goodwill in 2025 because of the UK tax increases, after a £113.1m impairment of BetCity in 2024 following Dutch deposit limits and a higher gaming tax rate.

Customer base durability. The value is the customers, and customers churn. A cohort analysis showing how much of today's NGR comes from customers acquired each year, and how each cohort decays, is the single most informative piece of diligence a buyer can do. A business whose revenue is mostly from recent cohorts on heavy bonuses is a business that has to keep buying customers; one with deep, stable older cohorts has an asset.

Building the model

A defensible valuation model for a gambling target has these components:

  1. Revenue by market and product, projected from cohort retention and planned acquisition spend, not from a growth rate.
  2. Gaming tax by market at current rates with scenario overlays.
  3. Marketing split into acquisition (variable, a decision) and retention (semi-fixed).
  4. Platform and content costs, which are often a percentage of revenue and move with the mix.
  5. Compliance and licensing costs, which tend to rise as markets tighten their rules.
  6. Capital expenditure, mostly technology, and working capital, which carries almost no customer receivables because customers deposit ahead of play; those deposits are not free cash, though, since operators such as Flutter hold them in segregated accounts that are not used for general corporate purposes.
  7. Synergies, modelled separately and never in the standalone case.

The output is a standalone value and a value-to-the-buyer, and the gap between them is what the buyer can afford to pay above standalone and still create value. Paying the full synergy value to the seller is a gift; paying none of it loses the deal to someone who will.

Synergies, honestly

Cost synergies in a consolidation deal come from one platform instead of two, one set of licences, one marketing organisation, and reduced duplicated overhead. They are real, they are quantifiable, and they take two to three years and a migration to realise: Flutter and The Stars Group targeted about £140 million of annual cost synergies, with run-rate phasing of £25 million, £115 million and £140 million in the three years after completion. Revenue synergies (cross-selling casino to the acquired sportsbook base, for instance) are also real and much less reliable, and experienced buyers weight them at a fraction of the plan. The same Flutter announcement named revenue cross-sell as a benefit but put a figure only on the cost synergies.

Dis-synergies are the part the plan usually omits: customers lost in a platform migration, key staff who leave, a brand retired too early, and a supplier's third-party customers who walk when it is bought by their competitor. A vertical deal in particular should model the loss of the supplier's other customers as a base-case cost.

Comparable transactions and their limits

Precedent deals give a range, and the range is wide because every gambling deal carries idiosyncratic regulatory and market-mix factors. The disciplined use of comps is to explain why the target should sit at a particular point in the range with reference to revenue quality, growth, margin and regulatory exposure, rather than to average the set.

Listed comparables are more useful than they look, because gambling has a deep set of listed companies across every sub-sector. Their trading multiples set the ceiling for what a listed acquirer can pay without diluting its own valuation, and they move daily; the constituents of the iGT 25 give a live read on where each sub-sector is being valued.

What the number is for

A valuation is a negotiating position, a board paper and a lender's covenant, and it has to survive all three. The buyer's internal number should be built bottom-up with the adjustments above; the number offered to the seller is a separate decision. The next lesson is about the work that tests whether the internal number is right.

Key terms

Net gaming revenue (NGR)
Gross gaming revenue less bonuses, free bets and promotions. Whether gaming taxes or VAT are also deducted varies by company, so the definition must be checked before companies are compared.
EV/EBITDA
Enterprise value divided by earnings before interest, tax, depreciation and amortisation; the working multiple of gambling M&A.
Regulatory revenue quality
The tiering of revenue by whether it is locally licensed, tolerated or unregulated, with a different multiple or haircut for each.
Cohort analysis
Splitting current revenue by the year each customer was acquired and measuring how each year’s group decays.
Dis-synergy
Value lost because of the deal: migration churn, departing staff, retired brands, a supplier’s customers who leave.

Key takeaways

  • Bonuses and gaming taxes together can take well over 30% of GGR in a promotional, high-tax market; valuation works on NGR, after tax costs, and on rebuilt EBITDA.
  • Revenue is worth different amounts by market tier: locally licensed, licensed elsewhere and tolerated, unregulated. The last is often excluded from the headline and handled by earnout.
  • The base case should not assume current rules continue; tax and regulatory changes have forced large write-downs of acquired gambling businesses, such as Entain's £487.7m UK goodwill impairment in 2025.
  • A cohort analysis showing where today’s NGR came from and how each cohort decays is the most informative piece of diligence.
  • Dis-synergies (migration churn, staff loss, a supplier’s departing customers) belong in the base case; revenue synergies are weighted at a fraction of plan.

Sources

The legislation, regulator material and research this lesson was checked against.

  1. Changes to gambling duties: Remote Gaming Duty and General Betting Duty rates, HM Revenue & Customs (GOV.UK), accessed 2026-09-23
  2. Sports Wagering: taxes and revenue, New York State Gaming Commission, accessed 2026-09-23
  3. Flutter Entertainment plc, Annual Report on Form 10-K for the year ended 31 December 2025, Flutter Entertainment plc (SEC EDGAR), accessed 2026-09-23
  4. Entain plc Annual Report 2025 (revenue policy, Note 14 impairment testing, glossary), Entain plc, accessed 2026-09-23
  5. Statement by the Board of Directors of Kindred in relation to the public offer from La Française des Jeux, Kindred Group plc (via PR Newswire), accessed 2026-09-23
  6. FDJ launches a recommended all-cash tender offer for Kindred to create a European gaming champion, FDJ United, accessed 2026-09-23
  7. Evolution year-end report January to December 2025, Evolution AB (via Cision), accessed 2026-09-23
  8. Recommended all-share combination of Flutter Entertainment plc and The Stars Group Inc. (2 October 2019), Exhibit 99.1, Flutter Entertainment plc (SEC EDGAR), accessed 2026-09-23
  9. Catena Media plc Year-End Report January to December 2024, Catena Media plc (via Cision), accessed 2026-09-24

Check your understanding

3 questions · answer them all, then check.

  1. 1. A target books bonus cost as marketing expense. The effect on its presented figures is:

  2. 2. Why should a DCF for a gambling business not use current tax and advertising rules as its base case?

  3. 3. A target’s NGR comes mostly from customers acquired in the last twelve months on heavy bonuses. This tells the buyer:

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