Skip to content
iGaming Times

Choose your emails

Which emails would you like?

Independent industry intelligence in your inbox. We will email you a link to confirm the emails you ticked, and every email carries a one-click unsubscribe link. Each list can be left on its own.

Lesson 7 of 7 · 15 min

Planning and Buying: Budgets, Markets, Calendars and Agencies

Setting and reconciling a budget, planning for launch and mature markets, the tournament calendar, choosing between agencies and in-house teams, and how media spend appears in company results.

Fact-checked 5 October 2026 by iGaming Times editorial team · 11 sources

In this lesson

  • Set a marketing budget top down from a ratio and bottom up from payback, and reconcile the two
  • Adapt channel mix, offer intensity, measurement and gating tasks to launch and mature markets
  • Plan major tournaments as separate campaigns with their own budgets, buying windows and compliance review
  • Choose between agency, in-house and hybrid buying, and write the contract clauses that protect the operator
  • Explain how advertising and marketing appear in operator results, including what the reported ratio leaves out

From a number to a plan

Every lesson in this course feeds one document: the media plan. It turns a budget into channels, markets, months and accountable owners, and it has to survive three audiences who read it differently. Finance reads it as a cost line and a payback promise. Compliance reads it as a list of placements and audiences that could go wrong. The board reads it, eventually, as a ratio in the annual report. This lesson works through how a gambling media plan is built: setting the budget, adapting it to the maturity of the market, planning around the sports calendar, choosing who buys, and understanding how the result will appear in the company's published numbers.

Setting the budget

There are two ways to arrive at a marketing budget, and serious operators use both and reconcile them.

Top down, from a ratio. The business decides that marketing should be a given share of revenue, informed by its own history and by what comparable listed operators report. Lesson one showed the range: in 2025, large groups' marketing lines sat between roughly 12% and 23% of revenue depending on definition and market maturity. A ratio is a sensible guardrail and a poor plan, because it says nothing about whether the money will earn its return.

Bottom up, from payback. The business decides how many new depositors (in the trade, FTDs) it wants, what each is worth, and what it can afford to pay for them, using the incremental acquisition cost and payback logic from lesson six. Listed operators expose the logic when they report it: Flutter, for example, has described its US customer acquisition as operating inside a 24-month payback threshold.

A worked reconciliation

The figures are hypothetical. An operator in a mature, regulated market expects net gaming revenue of £200m next year. Its board guidance is a marketing ratio of about 15%, which would mean £30m.

The bottom-up build looks like this:

Line Assumption Budget
New depositor acquisition 50,000 incremental depositors at an incremental cost of £400 £20.0m
Brand and sponsorship Maintain awareness and consideration at current levels £6.0m
Retention media (paid reactivation, app re-engagement) Excluding owned CRM channels £2.5m
Testing reserve Geo tests and new channel pilots £1.0m
Total £29.5m

The two methods land close together, which is the point of doing both. Where they diverge, the bottom-up build is the one to interrogate, because each line has a stated assumption that can be challenged. If finance asks what happens at £24m, the answer is not a pro-rata cut: it is a decision about which line to cut, and the incrementality evidence from lesson six says which line will cost least in lost customers. Cutting the testing reserve first is the usual mistake, because it is the line that tells you what the others are worth.

Launch markets and mature markets

The single biggest determinant of a gambling media plan is the maturity of the market, and in particular whether the operator is entering it or defending a position in it.

Launch market Mature market
Objective Awareness and first depositors fast, before competitors set habits Efficient acquisition, retention and share defence
Marketing as share of revenue Very high in year one, often exceeding revenue Lower and stable
Channel weight Broadcast, sponsorship and out-of-home to build awareness; paid search and affiliates to capture it Measurable performance channels, with brand at maintenance level
Offer intensity High, often regulated (bonus caps and restrictions vary by market) Lower, value-led, more personalised
Measurement Mostly modelled; little history for a mix model Experiments and a calibrated mix model
Gating tasks Licence, platform certification, media owner approval, payment and app store listing Recertification and policy monitoring

Two features of the launch column are specific to gambling. The first is the gating work. Platform certification is applied for market by market, and on Google per country under the August 2026 revision of the certification standards, so a launch plan that schedules paid search from day one without allowing for certification is not a plan. The second is that launch spend is visible to regulators. In the United States, both DraftKings and Flutter cited new state launches as drivers of higher marketing spend in the first half of 2026, and in France the regulator reviews licensed operators' promotional strategies for the year ahead and, for 2026, asked them to stay within the budgets they had declared.

The launch column also explains why marketing ratios in growth markets look alarming and are not necessarily irrational. An operator acquiring customers who pay back over two years will report heavy losses in the year it acquires them. The question for anyone reading the plan is whether the payback assumption has been tested on incremental customers or merely asserted on attributed ones.

The calendar

Sports betting demand follows the fixture list, and media prices follow demand. A plan built evenly across twelve months will overpay in the weeks that matter and underspend in the weeks that matter most.

The French regulator's review of operators' 2026 plans is the clearest published picture of how concentrated tournament spending is: the two World Cup months of June and July accounted for 21% of planned annual promotional spend, and total planned spend rose 25% on 2025, which the operators attributed largely to the tournament. The regulator then asked operators not to exceed the budgets they had announced, and noted that the introduction of hydration breaks during World Cup matches would create about two additional minutes of advertising per match, inventory which one major broadcaster decided not to sell to gambling advertisers.

Three planning principles follow.

Plan the big events as separate campaigns with their own budgets. A World Cup, a European Championship, the start of the domestic football season, the major racing festivals and the US football playoffs each have their own audience, inventory and price curve. Folding them into an annual run rate hides the trade-offs.

Buy early where inventory is scarce and late where it is not. Broadcast and sponsorship inventory around a major tournament is sold months ahead. Digital inventory can be bought in the week, but its price rises with competition.

Expect the event to change the rules. Tournaments attract regulatory attention, new inventory (such as the hydration breaks) is often excluded from gambling by media owners, and platforms and broadcasters tighten their own codes ahead of a home tournament. Building a compliance review into each event campaign, rather than assuming the year's sign-off covers it, is cheap insurance.

The calendar also affects measurement. A geo test that runs across a tournament will measure the tournament, and a mix model without fixture data will credit the advertising with what the football did.

Agencies, in-house teams and hybrids

Operators buy media in three ways: through an external media agency, through an in-house team buying directly from platforms and media owners, or through a hybrid in which the operator runs some channels itself and the agency runs others. The wider advertising market has moved strongly towards hybrids. The Association of National Advertisers in the United States reported in 2023 that 82% of its members had an in-house agency, compared with 78% in 2018, while 92% of those respondents also worked with at least one external agency, and 54% of in-house agencies handled some media planning or buying.

The usual division of labour in gambling is that an operator brings in-house the channels that need daily optimisation, deep data access and fast compliance decisions (paid search, paid social, app campaigns and programmatic retargeting), and uses an agency for broadcast, out-of-home, sponsorship valuation and international expansion, where buying scale and media owner relationships matter.

Gambling adds four considerations to the usual agency choice.

Consideration Why it matters in gambling
The agency's platform record Under Google's 2026 rules, a manager account with repeated gambling certification revocations can lose the ability to certify any client. An agency's history with other gambling clients is now your risk.
Platform access Some platforms open gambling categories only through a sales representative. Agencies with existing relationships can shorten access by months.
Conflicts Most specialist agencies serve several operators. Confidentiality of plans, offers and test results needs to be contractual.
Compliance ownership Responsibility for a non-compliant placement sits with the licensee whoever bought it. The contract should specify who checks what, and the operator should keep the final sign-off.

The agency contract is where most of these considerations are settled, and four clauses deserve more attention than they usually get. Data ownership: platform accounts, pixels, audiences and conversion data should sit in accounts the operator owns, with the agency given access, never the reverse. Transparency: the operator should be able to see what was paid to each media owner and platform, not only the agency's invoice. Testing: the agency should be obliged to run, and share the raw results of, the incrementality tests in the plan, including tests that may show its own channels underperforming. Compliance: placement reports, exclusion-list refresh logs and creative approvals should be delivered on a fixed schedule, so that the operator can evidence its controls without asking.

Whichever model is chosen, the operator must own three things: the first-party conversion data, the test design and results, and the compliance sign-off. An agency can run all of these. If the operator cannot see them without the agency, it does not control its own marketing.

How ad spend appears in company results

Most practitioners will see their work summarised in a single line of an annual report, and it is worth knowing how that line is built.

The expense line. US-listed operators report "sales and marketing" as an operating expense. It typically includes advertising, affiliate commission, sponsorship, marketing staff and, in some groups, amortisation of acquired brands. DraftKings and Flutter both disclose advertising costs separately in their accounting notes: DraftKings reported $1,124.8m of advertising costs in 2025, within total sales and marketing of $1,379.9m, and Flutter reported $2,053m of advertising costs in 2025. UK and European groups often report "marketing costs" or "marketing expenses" and use their own definitions.

The ratio. Many operators report marketing as a percentage of revenue or of net gaming revenue, by segment, because investors use it to judge operating leverage. evoke reports a "marketing ratio" of 19.6% across its online divisions for 2025, and Super Group reported that its marketing expenditure fell to 23.3% of gaming revenue as the business "continued to identify more effective marketing channels with higher returns on spend".

Contribution. Several groups report a profit measure after marketing, such as Entain's "contribution", defined in its 2025 annual report as gross profit less marketing costs. Contribution is the closest public proxy to the payback logic in lesson six; the glossary entry on contribution margin explains the general measure.

What is not in the line. Bonus and promotional costs are often deducted from revenue rather than counted as marketing, so a group that shifts acquisition from advertising to offers can reduce its reported marketing ratio without reducing the cost of acquiring a customer. Spain's regulatory data, which counts promotions as marketing, shows how large that element can be. When comparing operators, check where bonuses sit.

The Reading iGaming Financial Results course covers these disclosures in depth, and the guide to player acquisition in iGaming sets out the channels in overview. For a media team, the practical point is that the plan should be built so that the numbers it produces can be reconciled to the published line, and so that a change in the published ratio can be explained by decisions in the plan rather than discovered afterwards.

A one-page plan

A plan that is useful to all three audiences fits on one page per market. A hypothetical example for a mature market:

Element Content
Objectives 50,000 incremental first depositors; maintain prompted brand awareness; 24-month payback on incremental cost
Budget £29.5m, phased by month with tournament campaigns budgeted separately
Channel mix Paid search and app campaigns, paid social, programmatic and CTV, affiliates, broadcast, sponsorship, each with its own target
Audience rules Age floors, self-exclusion and restricted-customer suppression on every channel, verified by seeded tests
Certification status Each platform's status, owner and next review date
Measurement Test calendar (one geo test a quarter minimum), mix model refresh dates, incrementality factors in use and their dates
Compliance Sign-off tiers, creative library version, event-specific review dates
Reporting Attributed and incremental cost per depositor, payback by cohort, reconciliation to the published marketing line

Every element on that page traces back to a lesson in this course: market context, platform access, broadcast and sponsorship, digital buying with suppression, creative inside the rules, and measurement. A plan that cannot fill one of the rows is telling you where the next piece of work is.

Key terms

Bottom-up budget
A budget built from target incremental customers, their value and an affordable acquisition cost, with each line carrying a stated, testable assumption.
Launch market
A market the operator is entering, where spend is front-loaded on awareness and first depositors and marketing can exceed revenue in the first year.
Hybrid buying model
An operator running some channels in-house, typically search, social and app, while an agency handles broadcast, sponsorship and international buying.
Contribution
A profit measure after marketing costs, such as gross profit less marketing. The closest public proxy for acquisition payback.
Advertising costs
The accounting note disclosing advertising expense within sales and marketing. Separates media from affiliate commission, staff and amortisation.

Key takeaways

  • A ratio is a guardrail; a bottom-up build with stated assumptions is a plan, and the testing reserve is the last line to cut.
  • Launch plans must budget the weeks that platform certification and media owner approval take before the first impression.
  • In France, the two World Cup months took 21% of operators’ planned 2026 promotional spend and the regulator asked them to stay within budget.
  • Whatever the buying model, the operator must own the conversion data, the test results and the compliance sign-off.
  • Bonus costs often sit outside the reported marketing line, so a falling ratio can hide an unchanged cost of acquisition.

Sources

The legislation, regulator material and research this lesson was checked against.

  1. Flutter Entertainment Reports Fourth Quarter 2024 Financial Results (Exhibit 99.1), Flutter Entertainment / US SEC, accessed 2026-10-05
  2. Flutter Entertainment plc Annual Report on Form 10-K for fiscal year 2025, Flutter Entertainment / US SEC, accessed 2026-10-05
  3. DraftKings Inc. Annual Report on Form 10-K for 2025, DraftKings / US SEC, accessed 2026-10-05
  4. DraftKings Inc. Quarterly Report on Form 10-Q for the period ended 30 June 2026, DraftKings / US SEC, accessed 2026-10-05
  5. Super Group (SGHC) Limited Annual Report on Form 20-F for 2025, Super Group / US SEC, accessed 2026-10-05
  6. evoke plc FY25 Results Statement, evoke plc, accessed 2026-10-05
  7. Entain plc Annual Report 2025, Entain plc, accessed 2026-10-05
  8. Update to Gambling and Games Policy: Global (August 2026), Google, accessed 2026-10-05
  9. Examen des stratégies promotionnelles 2026 des opérateurs de jeux d’argent, Autorité nationale des jeux (ANJ), accessed 2026-10-05
  10. Publicité pour les paris sportifs pendant la Coupe du Monde de football 2026, Autorité nationale des jeux (ANJ), accessed 2026-10-05
  11. In-House Agencies No Longer A Trend: They’re Here To Stay (ANA report), Association of National Advertisers, accessed 2026-10-05

Check your understanding

3 questions · answer them all, then check.

  1. 1. Finance asks to cut a £29.5m plan to £24m. What is the strongest response?

  2. 2. Which task most often delays the first paid search impression in a new market?

  3. 3. An operator’s reported marketing ratio falls by two percentage points while its cost of acquiring a customer is unchanged. What could explain it?

Sign in to track your progress through the course.

Cookie Preferences

Choose which cookies you want to accept. Essential cookies are required for the website to function properly.

Required

Necessary for the website to function. Cannot be disabled.

Help us understand how visitors interact with our website.

Used to deliver relevant advertisements and track ad performance.

Remember your preferences and settings for a better experience.