Learning hub
Self-paced courses for the iGaming industry
Short, structured lessons on licensing, compliance, payments, and operations - built by editors and industry contributors.
Who the courses are for
Operators starting in new jurisdictions, compliance teams onboarding new hires, and analysts who need a working vocabulary across the value chain. Each course runs to about two hours in six or seven lessons of fifteen minutes or so, and is structured so you can drop in on a single lesson when you need a specific topic.
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Looking for a quick explainer instead? Our Guides cover regulation, tax, markets and compliance in focused, in-depth articles.
Browse the Guides →- ProductAdvanced1h 46m7 lessons
Casino Game Mathematics
The mathematics behind the products, for people who have to make decisions about them. The course covers the four numbers that actually describe a game and why return to player is the least useful of them, how a slot maths model is built from reel strips and a paytable and how a target RTP is hit, volatility and the square-root arithmetic that decides how long convergence takes, how features and bonus buys are priced and what a maximum win cap does to the expectation, jackpot funding and the honest version of the positive-expected-value argument, derivable table game edges and the sportsbook margin analogue, and how a model is certified and read commercially. Written for product and commercial staff who choose catalogues, compliance staff who have to assess disclosure, and anyone who has quoted an RTP figure in a meeting. It assumes ordinary numeracy and no formal statistics. Every worked figure is arithmetic on stated assumptions. The derivable edges are stated because they follow from published rules; slot-specific numbers are illustrative, because real ones are proprietary per title.
- ProductAdvanced2h7 lessons
Game Studio Management & Development
An advanced course on running a casino game studio as a business. It covers the studio revenue model and what it means for building a portfolio, where development cost concentrates, and slot game mathematics: paytables, reel strips, return to player, and why volatility, hit frequency and maximum win cannot all be set independently. It then covers the production pipeline and certification, art and audio designed for the thumbnail and the first thirty seconds, distribution through direct integration or aggregation and the commercial terms worth negotiating, reading performance data without mistaking lobby placement for game quality, and the responsible design decisions that sit with the studio rather than the operator. Written for studio heads, producers, game designers and mathematicians, and commercial staff at suppliers.