Learning hub
Self-paced courses for the iGaming industry
Short, structured lessons on licensing, compliance, payments, and operations - built by editors and industry contributors.
Who the courses are for
Operators starting in new jurisdictions, compliance teams onboarding new hires, and analysts who need a working vocabulary across the value chain. Each course runs to about two hours in six or seven lessons of fifteen minutes or so, and is structured so you can drop in on a single lesson when you need a specific topic.
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Looking for a quick explainer instead? Our Guides cover regulation, tax, markets and compliance in focused, in-depth articles.
Browse the Guides →- ProductBeginner1h 58m7 lessons
Bingo, Lottery & Instant Win
An introductory course on bingo, lottery and instant win games, the three product categories that sit outside casino and sportsbook and are often overlooked. It explains how each makes money and who plays it, how bingo works across its main variants, prize structures and why community, chat and hosting are its real differentiator, how official lotteries are structured and why monopoly is the dominant model, the routes by which private operators take part, how instant win and scratchcard mathematics is built on finite pool or generated outcome models, how to acquire and retain these distinct audiences, and the regulation and responsible design specific to each product. Written for product, marketing and commercial staff new to these verticals, and for operators considering adding them.
- ProductAdvanced1h 46m7 lessons
Casino Game Mathematics
The mathematics behind the products, for people who have to make decisions about them. The course covers the four numbers that actually describe a game and why return to player is the least useful of them, how a slot maths model is built from reel strips and a paytable and how a target RTP is hit, volatility and the square-root arithmetic that decides how long convergence takes, how features and bonus buys are priced and what a maximum win cap does to the expectation, jackpot funding and the honest version of the positive-expected-value argument, derivable table game edges and the sportsbook margin analogue, and how a model is certified and read commercially. Written for product and commercial staff who choose catalogues, compliance staff who have to assess disclosure, and anyone who has quoted an RTP figure in a meeting. It assumes ordinary numeracy and no formal statistics. Every worked figure is arithmetic on stated assumptions. The derivable edges are stated because they follow from published rules; slot-specific numbers are illustrative, because real ones are proprietary per title.
- ProductIntermediate1h 51m7 lessons
Crypto Casinos and Blockchain Gambling
What a crypto casino is and what to do about it, for the professionals who have to decide. The course separates the three things called by the name (a licensed casino that accepts crypto, a crypto-native casino, an on-chain casino), follows the money through custody, stablecoins, on-ramps, chain choice and payouts, explains provably fair and the originals (crash, dice, plinko, mines) that define the product, maps the licensing jurisdictions from Curaçao's reform to Anjouan and the regulated hubs, sets out the financial-crime typologies and the blockchain analytics that have reversed the segment's exposure, covers streaming, sponsorship, affiliates and VIP and the fight over unlicensed sponsors, and closes with a strategy by role. Written for regulated operators considering crypto rails, suppliers weighing whether to serve the segment, payments and compliance professionals whose employers touch its money, regulators deciding between prohibition and conditions, and investors pricing a business with a regulatory half-life. It assumes you know how a licensed online casino is run. The through-line is that a crypto casino is a regulated online casino with a different payment rail and a different licence, and that every argument about it is an argument about identity: who the customer is, who may know, and what happens when nobody does.
- ProductAdvanced2h7 lessons
Game Studio Management & Development
An advanced course on running a casino game studio as a business. It covers the studio revenue model and what it means for building a portfolio, where development cost concentrates, and slot game mathematics: paytables, reel strips, return to player, and why volatility, hit frequency and maximum win cannot all be set independently. It then covers the production pipeline and certification, art and audio designed for the thumbnail and the first thirty seconds, distribution through direct integration or aggregation and the commercial terms worth negotiating, reading performance data without mistaking lobby placement for game quality, and the responsible design decisions that sit with the studio rather than the operator. Written for studio heads, producers, game designers and mathematicians, and commercial staff at suppliers.
- ProductIntermediate1h 40m6 lessons
Live Casino Operations: Studio, Streaming, Integrity and Economics
How live dealer casino works and how it is run. The course covers what live casino is and why players choose it, the product range from roulette to game shows and the value chain from studio to operator, the studio as a factory and a broadcaster (location, the table, dealers, the floor, dedicated environments, the table plan), the technology that keeps video and game engine in lockstep (low-latency streaming, the engine as a state machine, wallet integration, the client, monitoring, security), game integrity and disputes (equipment regimes, the result process, voids, the dispute categories and how the video decides), the economics of a high-fixed-cost, high-margin business for supplier and operator, and regulation: studio licensing and location, certification, responsible play in an immersive product, presentation rules and reporting. Written for people joining a live casino supplier or an operator's casino team, product managers deciding what to offer, and anyone who wants to understand why the segment behaves differently from every other online product. It assumes familiarity with online casino in general. The through-line: live casino's promise is that the game is real, and everything from the wheel maintenance schedule to the round recording exists to make that promise true.
- ProductBeginner1h 59m7 lessons
Poker & Skill Games
An introductory course on online poker and skill games as a business, and why they work so differently from casino and sportsbook. It covers the poker revenue model and the player ecosystem an operator is really managing, the main formats and how each balances skill and chance, rake structures and their effect on player outcomes, where the money flows and how reward programmes change it, ecosystem management and its effect on different player groups, game integrity in player-versus-player games and how detection relies on patterns, adjacent skill-based categories and the skill-versus-chance arguments that decide how they are regulated, and the functions a poker operation needs, from scheduling to liquidity. Written for product, operations and compliance staff working on poker or skill-based products, and anyone new to player-versus-player gaming.
- ProductIntermediate2h7 lessons
Product Innovation
A course on product management and innovation in iGaming, where regulation shapes design at the level of individual features, not just policy. It covers registration and verification journeys that satisfy regulation while losing as few customers as possible, and where people drop out, lobby and navigation for catalogues of thousands of games on small screens, recommendation and personalisation, responsible design as a product discipline and tools customers actually use, shared wallets and movement between casino and sportsbook, experiments designed for the statistical quirks of gambling data, and a structured way to test claims made for emerging technology. Written for product managers, designers and UX researchers at operators and platform providers, and for commercial leads who set product priorities.
- ProductIntermediate1h 51m7 lessons
Sweepstakes and Social Casino
How the sweepstakes casino model works and why it is ending, explained for the people who have to decide what to do about it. The course places sweepstakes between social casino and licensed real-money iGaming, takes the dual-currency model apart (gold coins, sweeps coins, the free entry route, playthrough and redemption), sets out the three-element legal theory and the three ways it fails, builds the unit economics from purchase to realised redemption and compares them with a licensed casino's, covers the content and the suppliers who served the segment and then left, lays out compliance in a market with no regulator, and closes with a strategy framework: convert, exit or fight, by role. Written for sweepstakes operators deciding their road, for licensed operators and suppliers weighing exposure and opportunity, for affiliates with a state-by-state problem, for regulators choosing between prohibition and licensing, and for investors pricing a segment whose value depends on a map that changes weekly. It assumes you know how a licensed online casino is run. The through-line is precision about a legal design: the model works because of the absence of consideration, established through a free entry route and the claim that the purchase is for gold coins, and a professional who cannot describe that design cannot assess where it holds and where it fails.