India Cuts GST Demands on Dream11, Gameskraft and Games24x7 by 75% After Supreme Court Ruling
By Antonina Tupikova · Founder, iGaming Times3 min read
Tax officers have recalculated three of the largest GST demands in Indian gaming on the deposit-based method the Supreme Court set out in May, cutting the principal sought by about three-quarters. What remains falls on companies that no longer run the games that generated it.
- Adjudication orders reviewed by exchange4media confirm principal GST of ₹172.98 billion (approximately $1.8 billion) against Sporta Technologies, Gameskraft Technologies and Play Games24x7, down from proposed demands of about ₹702.13 billion (approximately $7.4 billion), a cut of 75.4%
- The orders apply the valuation the Supreme Court set out on 27 May 2026, when it upheld GST on online money gaming retrospectively but held that winnings reused without being withdrawn are not fresh deposits
- Gameskraft's demand, rebuilt from verified deposits rather than cumulative buy-ins, fell 76.7% to ₹48.87 billion, with a penalty of the same amount
- Dream11 operator Sporta's confirmed liability is ₹66.91 billion, with its penalty set under the GST law's non-fraud provision rather than at 100% of the tax
- Interest comes on top, and the bills fall on businesses whose real-money products the Promotion and Regulation of Online Gaming Act, 2025 outlawed
Tax Officers Recalculate on Deposits, Not on Every Stake
Indian tax authorities have cut the principal GST demands against three of the country's largest former real-money gaming operators by about 75%, according to adjudication orders reviewed by the Indian trade publication exchange4media and reported on 15 October. Across Sporta Technologies, which operates Dream11, Gameskraft Technologies and Play Games24x7, the orders confirm ₹172.98 billion, approximately $1.8 billion, against proposed demands of about ₹702.13 billion, approximately $7.4 billion. The comparison excludes interest and penalties and is not the net amount payable, the publication noted. The orders have not been published, and iGaming Times has not seen them.
The Mumbai East Commissionerate confirmed a gross liability of ₹66.91 billion, approximately $704 million, against Sporta for July 2017 to March 2023, down from about ₹282.94 billion, a 76.4% reduction, according to exchange4media. Sporta was penalised under Section 73(9) of the Central Goods and Services Tax (CGST) Act rather than at an amount equal to the tax under Section 74.
The Bengaluru East Commissionerate reduced Gameskraft's proposed demand of about ₹209.89 billion to ₹48.87 billion, approximately $514 million, a 76.7% cut for August 2017 to June 2022, covering its RummyCulture and Gamezy platforms. It set the taxable value at ₹202.62 billion under Rule 31B of the CGST Rules, using verified deposit amounts rather than cumulative buy-ins that counted redeployed winnings, the publication reported. Gameskraft was also penalised ₹48.87 billion under Section 74, equal to the tax; proposed personal penalties against five individuals were dropped.

Against Play Games24x7, the company behind RummyCircle and My11Circle, the Mumbai East Commissionerate confirmed ₹57.20 billion, approximately $601 million, for July 2017 through the 2022-23 financial year, down from about ₹209.29 billion, a 72.7% cut. It credited ₹14.07 billion already paid and imposed a penalty equal to the tax.
What the Supreme Court Decided
The recalculations follow the Supreme Court's judgment of 27 May 2026 in Directorate General of Goods and Services Tax Intelligence v Gameskraft Technologies (2026 INSC 595), delivered by Justices J.B. Pardiwala and R. Mahadevan. The bench held that staking money on uncertain outcomes is betting and gambling for GST purposes whether or not the game involves skill, and set aside the Karnataka High Court's 2023 ruling in Gameskraft's favour. It held that the 2023 amendments, which from 1 October 2023 taxed online money gaming at 28% of deposits under new valuation Rules 31B and 31C, were clarificatory and therefore retrospective.
The same reasoning limited the bill. The judgment says winnings redeployed into later games without withdrawal are not a fresh deposit, so GST "attaches once" to money entering the gaming ecosystem "and not repeatedly upon each individual act of staking funded from the same deposit". It directed that pending demands on online gaming, fantasy sports and casinos be decided on that basis, giving companies eight weeks to reply and the authorities 12 weeks after that to issue orders. Exchange4media has put the sector's exposure under the earlier per-bet method at nearly ₹2.5 trillion, approximately $26 billion.
The method reaches casinos too. Delta Corp disclosed on 26 September that Goa's Central GST Commissionerate had set a differential demand of ₹793.2 million on actionable claims for July 2017 to March 2022, computed on chips sold "and not the gross bet value of all games played", plus ₹371.1 million on casino entry packages. Its 2023 notices, which also covered its Sikkim casino, totalled ₹168.22 billion on gross bet value, according to Outlook Business; the Sikkim proceedings remain pending.
The Industry Lost the Argument and Kept Most of the Money

The companies lost every point of principle in May: skill was no defence, the 28% regime reaches back to 2017, and operators are suppliers in their own right. They won on method. Taxing each stake funded by recycled winnings turned churn into a tax base, and the Gameskraft order shows the inflation: the original demand of about ₹209.89 billion was larger than the ₹202.62 billion the authority now treats as the company's entire taxable deposits over almost five years. For Gameskraft, raided by the Enforcement Directorate in November 2025, it is at least a figure to contest.
A Smaller Bill Is Still Large for Companies With No Real-Money Revenue
The ₹172.98 billion is principal only. Gameskraft and Play Games24x7 face penalties equal to their confirmed tax, and interest comes on top for all three. The revenue that was supposed to pay for it has gone: Dream11 discontinued real-money fantasy "the same day it became illegal", chief executive Harsh Jain told exchange4media in December 2025, and relaunched as an ad-supported app. In September the industry was asking the GST Council for a waiver under Section 11A of the CGST Act, which covers tax unpaid because of a generally prevalent trade practice, exchange4media reported. These orders show adjudication proceeding instead, on a retrospective tax for an activity the state has since banned.
The Penalty Split Is the Detail to Watch on Appeal
Section 73 of the CGST Act covers tax short paid for reasons other than fraud, wilful misstatement or suppression of facts, with a penalty of 10% of the tax; Section 74 covers those reasons, with a penalty equal to the tax. Sporta landed under the first, Gameskraft and Play Games24x7 under the second, for what the industry argues was a common valuation practice. That divergence is likely to shape appeals, and Play Games24x7 is already among the operators that asked the court in July to review the judgment itself, according to exchange4media. The looser rules for non-monetary games offer these companies a future, not a way to pay this bill.
The Supreme Court's valuation rule has done what the industry's constitutional arguments could not, taking three-quarters off the largest demands. The quarter that is left is still a bill written for businesses India has since closed.

