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Regulatory

ASA Bans a Midnite TikTok Ad Built Around an AI Character Who Looked Under 25

Antonina TupikovaBy Antonina Tupikova · Founder, iGaming Times3 min read

The affiliate that made it said the man was not real, so he had no age. The ASA said his "casual and youthful presentation" was the point. On the same day it cleared White Hat Gaming's casino ads on an esports site because nothing showed its audience was more than 25% children.

  • The Advertising Standards Authority upheld a complaint against a paid-for TikTok ad for Midnite, seen on 3 July 2026, in which a man used the app while pitching a World Cup free bets offer, ruling he was or seemed to be under 25 in breach of CAP Code rules 16.3 and 16.3.14
  • Dribble Media Ltd, which trades as Midnite, said it had not sanctioned the ad, that it was created by affiliate Limay Media without a contract to publish paid social posts, and that it has ended the relationship
  • Limay Media said the character was AI-generated with no age specified in the prompt, that its approval process was skipped through "an isolated human error", and that the ad was live for only a few hours before being paused
  • In a separate ruling the same day, the ASA did not uphold a complaint that White Hat Gaming's Casimba and Grand Ivy Casino ads on the Counter-Strike site HLTV.org were directed at under-18s, finding nothing to suggest more than 25% of the audience was under 18
  • Midnite has now had an AI-generated ad ruled against twice in a year, after a September 2025 ruling on a generated footballer parody, and the rulings arrive on the day a Lords committee called for an advertising ban

A Fictional Character Still Has an Apparent Age

The Advertising Standards Authority (ASA) published its ruling on Wednesday against Dribble Media Ltd, trading as Midnite. The paid-for TikTok ad, seen on 3 July 2026, featured a video of a man using a gambling app on his phone and saying: "Another massive World Cup upset. Bet £10 on the big match and get £30 in the free bets. Level up your World Cup with Midnite, get on it." A single complainant challenged whether the ad breached the CAP Code by featuring someone who was, or seemed to be, under 25.

Midnite's response, as recorded in the ruling, was that it had not sanctioned the ad, that the branding was not its own despite the use of the Midnite name, and that its investigation found the ad had been created by an affiliate, Limay Media, which it had not contracted to publish paid social media posts. Midnite said it had since ended its contract with Limay and would remind affiliates of the need to comply with contractual requirements and the CAP Code.

Limay Media told the ASA the ad was created using AI and the individual was an AI-generated fictional character rather than a real person, with no source footage of anyone and no subsequent alterations. The prompt used to generate the character did not specify an age, the agency said; the intention was to depict an adult, but it acknowledged that because the character was AI-generated there was no underlying person whose age could be verified. Its usual process for gambling advertising required managerial review and then client approval before publication, it said, and that process was not followed, which it described as "an isolated human error". The ad remained online for only a few hours before a manager paused it, the agency said, and it has since introduced safeguards for AI-generated characters including age-specific prompts and reviewing characters for perceived age.

The ASA acknowledged the AI point and upheld the complaint anyway. It agreed with the complainant that the character had a casual and youthful presentation and that his behaviour in the ad gave the impression he was under 25, in breach of rules 16.3 and 16.3.14 on gambling. "The ad must not appear again in the form complained of," the regulator said. "We told Dribble Media Ltd t/a Midnite and Limay Media Ltd to ensure that their gambling ads did not feature anyone who was, or seemed to be, under 25 years of age gambling or playing a significant role in the ad."

The Esports Site That Passed the Audience Test

The ASA's second gambling ruling of the day went the other way. A single complainant challenged whether three ads for White Hat Gaming's Casimba and The Grand Ivy Casino brands, seen on the Counter-Strike 2 esports site HLTV.org, were appropriately targeted: two web display ads promoting welcome bonuses, and a "Betting" section on a live-match page showing odds and links to operators including Casimba.

White Hat said it did not believe the ads breached the rules but suspended them during the investigation. It provided audience data for HLTV's social accounts showing an overwhelmingly adult audience and its own referral data showing that users who registered after arriving from HLTV were all adults, most over 25. HLTV described itself as a specialist professional esports platform whose content was analytical and data-driven, unlikely to appeal to minors seeking casual gameplay, and said it had received no complaints about the ads.

The CAP Code requires that gambling ads are not directed at under-18s through the selection of media or context, and that no medium is used if more than 25% of its audience is under 18. The ASA found the ads appeared alongside coverage of a professional match rather than content aimed at children, and that nothing suggested under-18s made up more than a quarter of HLTV's audience. The complaint was not upheld.

The Prompt Is Now Part of the Compliance File

Limay's defence, that a generated character has no real age, is the argument the ASA was always going to reject, because rule 16.3.14 has never turned on a person's actual age but on how they appear. What is new is the remedy the agency volunteered: age-specific prompts and a review of generated characters for perceived age. That is the first time we have seen an affiliate describe prompt engineering as an advertising control, and it will not be the last. Midnite already had an AI-generated parody of a footballer ruled against in September 2025 on the strong-appeal rule, according to Gambling Insider's report of that case and the ASA's earlier form on youth appeal; an operator that has made AI creative a stated part of its marketing strategy now has two rulings saying the technology does not change the test.

"We Did Not Sanction It" Is a Fact, Not a Defence

The ruling names Dribble Media as the advertiser and directs it, alongside the agency, to ensure future compliance. That is the CAP Code's position on affiliates and it has not moved: the brand in the ad is responsible for the ad. Midnite's account, that an affiliate published a paid post it had no contract to publish, using branding that was not the operator's, is a story about a control failure in the affiliate programme, and ending the contract is the correct response. It does not remove the operator's name from the ruling, and it lands a month after the same operator had a whole campaign banned on 125 complaints, according to SBC News. For a company that SBC says raised $35 million in January and is hiring for Canada, the pattern is the thing to fix.

The Audience Test Is Doing the Work the Content Test Cannot

The White Hat ruling is the more useful precedent for anyone placing casino ads near games. The complaint was in effect that Counter-Strike is a video game and video games are for children; the ASA's answer was that the question is the medium's measured audience, and that a professional esports site with adult referral data passes. That is a workable standard for operators, and it is the same 25% threshold the Lords committee would sweep away on the same day with a comprehensive ban. Two rulings, one upheld and one not, are a fair picture of the system the committee wants replaced: it works when the data is there, and it catches the affiliate's AI character only after a member of the public complained.

The ASA has told an industry that is moving to generated creative that the rule is about what the viewer sees, not what the prompt said. Midnite is the first to learn it twice.

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